I found a link to this site while searching through Hard|OCP this morning. Somebody in Germany made a mechanical version of Pong. You heard me right Pong the old classic two paddles and a ball bouncing back in forth. It’s a novelty to say the least but you have to see how this thing was built, it is simply amazing. The site is in English; however the video is in German with English subtitles. You must see the video.
On November first Sony plans to roll out a much slimmer less bulky version of it’s Playstation2 with a built in Ethernet port for online gaming. Looks like they are trying to pull some air out of the big Halo 2 release slated for the following week. For more information follow the link below:
We’ll it seems that the Xbox 2 is slated for retail shelves in late 2005 according to an article on gameindustry.biz. It also seems that there is going to be some real custom architecture on this unit. It will no longer be a x86 system, the unit reportedly will contain multiple RISC chips and the WindowsNT kernel.
To read the full article follow the link below:
We’ll it looks like Atari is going to re-issue 85 of its classic games including such titles as Asteroids, Centipede & Pong to name a few. Also it looks like they are also creating a mini version of their old 2600 & 7800 console that will inculde joysticks and be pre-loaded with 20 80’s game such as Breakout and Battlezone. To read an article on the announcement go to link below:
Well I started my day yesterday by preloading ‘The Source’ through Valve’s Steam network. It downloaded fairly quickly over my broadband connection. All and all I believe the total download time was somewhere in the range of about 20 minutes or so. Then the anticipation began the official kick off for the second stage of beta testers was slated for 10pm EST. This group comprised of Condition Zero users and those who had keys from their ATI/Half-Life2 bundles. I never thought I would see the day that I would actually be able to use that key and get product for it. I had that bundle for well over a year now and it was quit an adventure having to locate it after all this time. The first set of beta testing was reserved for those who belong to Valve’s cybercafe community. Once my preload went from ‘Coming Soon’ to playable I was excited and ready to go only to be disappointed. My disappointment was from the fact that Valve’s steam network was so overwhelmed that I was starring at messages for the next hour that their network was to busy handle my request. So now the waiting game began, when was I going to be able to give thing a test drive? We’ll at 11pm I was connected to their network only to be further disappointed. My next disappointment came from not being able to find an open server. All the servers were full and I’m not talking about an 8 or 16 player server. I am talking about 50 player servers were packed and no one was dropping off for fear of not getting back on. After some server list refreshing I found an open slot on a server. Now let me preface by saying I have been playing CounterStrike for well over 3 years on and off and I consider it the best online game period bar none. That being said ‘The Source’ had a lot to live up to in my eyes and it meet and far surpassed any expectations I might have had. Now mind you that this is beta software and there are some physics issues which I will discuss further later in this ranting. Well I was greeted by my tried and true Dust map at least it has the same name. This was CounterStrike on steroids bearing a super model’s stunning beauty and finesse. The graphics and detail was just jaw dropping and I was running at 1600×1200 with all my video settings maxed on a GeForce 6800 Ultra. I don’t know how else to describe the initial experience, I just couldn’t believe this was possible for CounterStrike.
The movement takes a little getting used to and some of the physics of the game are of in this beta version. What I mean by physics is how characters move and how guns fire. For instance when you jump, you jump much higher than you would in CounterStrike 1.6 and you kind of come down a little slow almost as if the gravity at had been turned down. Also some guns recoil are off like the Auto-Sniper there is basically no recoil evident (Have fun with that tip). You now have objects which can be moved around such as barrels, paint buckets, cans. You can move them by bumping into them or shooting them. Also be careful of bottles while you sneak around, step on one of these and you just gave your position away. My biggest gripe with CounterStrike was with flashbangs. It always seemed to disorient the person throwing it and his own team rather than the enemy. After ‘The Source’ flashbangs are my new best friend, I just wish I could hold more than two. These things pack a wallop now, you still have to be careful around yourself and teammates but they do what they do in real life now to your enemies. They completely blind you and send your ears ringing. If you get nailed by one of these with a enemy close at hand your toast as in ‘The quarterback is toast’ sorry for the Die Hard reference. You can’t tell which way is up and when your vision starts to come back it’s all blurry and out of focus.
I’ll post more of my findings on my forum which can be accessed from the menubar above. Also I put up a dedicated Source server last night, if you need a server to play in try ‘PC-Doc’s CS Source’, the IP for the server is: 220.127.116.11:27015
Don’t get me wrong the game is spectacular and the graphics are gorgeous. The single player mode will have you sitting on the edge of your seat for hours…days…weeks most likely. This game has been highly anticipated for the past couple of years. I pre-ordered my copy a week ago and my NVIDIA GeForce 6800 Ultra will be here tomorrow. I am currently playing it on a tricked out, water cooled Athlon 64 3400+ system with a Radeon 9800XT. When I got my call that my copy reached the store I raced out and picked up. After installing the 3 CDs needed to play the game I was greeted with an amazing display of graphics and smooth game play. After two or three hours glued to my screen I decided to go give multiplayer mode a try. Most of everything I play is multiplayer such as CounterStrike, Halo, BF1942, BF Vietnam, Unreal 2004 to name a few. So I was really psyched to take this awesome display of graphics and game play to the next level. Well to my astonishment DOOM3 Multiplayer hmmm… how do I say this…. SUCKS!!!!! Even on low ping servers with only 4 people the lag and the jitter make it unplayable at best. If I were ID I would have added multiplayer as a patch after they worked out the problems, because problems abound to no end. This would have been the game of the year as far as I am concerned if it were not for the multiplayer issues. If Half Life 2 comes out with as good graphics and superior multiplayer mode ie.. CounterStrike2 they will best game of the year hands down. That’s just my opinion I could be wrong.
This weekend I went up to Conneticut for a Lan Party hosted by Long Island Counterstrike and Gothic PC. It was a really fun day of mostly Counterstrike. There was a turn out of about 30 players. I got into a CounterStrike Tournament and played on Team 4. As things turned out Team 4 just owned the night when it came to CounterStrike. The last couple of rounds in the last match were tight, but in general we just ran over our competition. The food was great and so were the caliber of the players. If your an avid Counterstrike player and looking for a good server with great people go visit the link above and go to one of their many game servers. You won’t find a better time any where else.
On a side note: I hope you don’t take the incredible amount of ownage against you Hocka. You just happened to be at the wrong place as that bullet whizzed by your head. LOL. Just felt the urge to add that.